In part, this is because rock bounces are tricky beasts: Most characters have high horizontal jump speed, so timing your jumps to land on a rock - especially a rock before a grind - is a difficult proposition. I spent an ungodly amount of time trying to master rock bounces after running up against the goal "Rock bounce to grind twice in one run." And, spoiler: Even with a lot of time and practice, this is a hard goal to achieve. Halloween Harry also featured in our new on-site interactive space Hive.I also suggest practicing your flips with a Hover feather: If you see a blue feather in the course, you can pick it up and flip to your heart's content - if you land on your head, the hover timer will reorient you upwards and continue your route. This included material from the personal collection of John Passfield, creator of Halloween Harry and Flight of the Amazon Queen and co-creator of Ty the Tasmanian Tiger. In 2020 we continued our video games preservation initiative, focusing on representing the initial eight Australian games selected for the program – Hollow Knight (Team Cherry, 2017), The Hobbit (Beam Software, 1982), Halloween Harry (Interactive Binary Illusions/Sub Zero Software, 1985/1993), Shadowrun (Beam Software, 1993), LA Noire (Team Bondi, 2011), Submerged (Uppercut Games, 2015), Florence (Mountains, 2018) and Espire 1: VR Operative (Digital Lode, 2019).įor these games we've added to our collection through source materials like design documentation and prototypes, published material, memorabilia and promotional merchandise, walkthroughs, soundtracks and interviews.
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